<!DOCTYPE HTML> <html> <head> <title>Pixi Balls by Photon Storm</title> <meta charset="utf-8"> <meta name="viewport" content="initial-scale=1 maximum-scale=1 user-scalable=0" /> <link rel="stylesheet" href="storm.css"> <script src="jquery-1.8.3.min.js"></script> <script src="pixi.js"></script> </head> <body> <a href="http://www.photonstorm.com"><img src="assets/photonstorm.png" width="121" height="18" id="photonstorm" title="Photon Storm" /></a> <a href="http://www.html5gamedevs.com/topic/59-pixijs-has-landed/"><img src="assets/pixi.png" width="56" height="22" id="pixi" title="pixi.js" /></a> <input type="button" id="rnd" value="Randomise" /> <div id="sx">SX: 0<br />SY: 0</div> <script> $(window).resize(resize) window.onorientationchange = resize; document.addEventListener('DOMContentLoaded', start, false); // Globals, globals everywhere and not a drop to drink var w = 1024; var h = 768; var starCount = 2500; var sx = 1.0 + (Math.random() / 20); var sy = 1.0 + (Math.random() / 20); var slideX = w / 2; var slideY = h / 2; var stars = []; function start() { var ballTexture = new PIXI.Texture.fromImage("assets/bubble_32x32.png"); renderer = PIXI.autoDetectRenderer(w, h); stage = new PIXI.Stage; document.body.appendChild(renderer.view); for (var i = 0; i < starCount; i++) { var tempBall = new PIXI.Sprite(ballTexture); tempBall.position.x = (Math.random() * w) - slideX; tempBall.position.y = (Math.random() * h) - slideY; tempBall.anchor.x = 0.5; tempBall.anchor.y = 0.5; stars.push({ sprite: tempBall, x: tempBall.position.x, y: tempBall.position.y }); stage.addChild(tempBall); } document.getElementById('rnd').onclick = newWave; document.getElementById('sx').innerHTML = 'SX: ' + sx + '<br />SY: ' + sy; resize(); requestAnimFrame(update); } function newWave () { sx = 1.0 + (Math.random() / 20); sy = 1.0 + (Math.random() / 20); document.getElementById('sx').innerHTML = 'SX: ' + sx + '<br />SY: ' + sy; } function resize() { w = $(window).width() - 16; h = $(window).height() - 16; slideX = w / 2; slideY = h / 2; renderer.resize(w, h); } function update() { for (var i = 0; i < starCount; i++) { stars[i].sprite.position.x = stars[i].x + slideX; stars[i].sprite.position.y = stars[i].y + slideY; stars[i].x = stars[i].x * sx; stars[i].y = stars[i].y * sy; if (stars[i].x > w) { stars[i].x = stars[i].x - w; } else if (stars[i].x < -w) { stars[i].x = stars[i].x + w; } if (stars[i].y > h) { stars[i].y = stars[i].y - h; } else if (stars[i].y < -h) { stars[i].y = stars[i].y + h; } } renderer.render(stage); requestAnimFrame(update); } </script> </body> </html>